Star Wars Command - Endor Attack

by Neil Goodacre


Like a lot of other Star Wars fans, I've been looking forward to the release of the Command line of toys for a while now.  After all, what's not to like?  The line combines two of my favourite things - Star Wars and toys soldiers.  As luck would have it my son (and co-creator of Alien Worlds) Daniel's good behaviour recently earned him a reward from his grandparents and he chose a pack of the very same toys I'd been getting excited about for the last three months.  He opted for the Endor Attack set, which looks just like this:


I'd been considering these toys for tabletop gaming since they were announced and as soon as Daniel brought his most recent spoils home I wanted to stat them up and play some Laserblade with them.  After all, they looked even better out of the packet.  See for yourself:


There are already a good number of reviews of this set of toys on the internet.  All those that I have read have been positive and I'm in complete agreement, I think Hasbro have played a blinder with the line in general and I think this pack is among the best available, particularly in terms ofplay value.  An even number of goodies and baddies, a hero in the truest sense of the word and the age-old confrontation between ranged atttackers and melee combatants, all scuplted with some of the finest detail I've seen in figures of this type.  Truly brilliant toys and worthy of praise.  Now, I don't really have much more to add to that, but the aim of this article is not so much to review the toys but to show you how quickly and easily you can turn them into a game of Laserblade.  After all, that's exactly what Daniel and I did last weekend and what I present to you now is our battle report from that game, complete with pictures of a playing surface that took mere minutes to set up.  You can of use our approach to whatever game you choose to play, of course, whether it be by us or not but all the same, here are the stats we used:

As you can see, we didn't bother with the official roster sheet from the PoD version, just used a scrap of paper.  The grey shape at the bottom is the stone we used to weigh the page down as we were playing outside.  We didn't bother with the grass playmat or GF9 scenery that we usually use either, as you can see:


My Imperials are on the left, Daniel's Rebels are on the right.  The cardboard box represents a building or bunker.  The irregular shapes with "woods" written on them are, well, woods.  We used a 3x3 table for this game as we only had around 70CP of characters each.  Anyway, on to the battle report proper:


Round 1

For this game, we’re playing a straight forward skirmish.  We both have a commander in play and both set our teams up to be in cohesion so it’s a simple opposed roll for initiative.  I win the roll and my Imperials go first with two activations.  Two troopers advance and take up positions on the left side of the building.  The first takes a shot at the ewok in the open and misses but his comrade is luckier and manages to find his furry target.  The ewok is dead and the Empire claims first blood.  The Rebels respond with two activations of their own and Luke and  one ewok advance toward the building.  Being close combat fighters there is nothing either of them can do to upset the  Imperials in this round.  Daniel is unperturbed, knowing that Luke can make all the diffference in close combat and I'm careful not to get too overconfident.  At the the end of the round, the table looks like this:




Round 2

I’ve rather ineptly ended up with my team out of cohesion and Daniel wins the initiative roll this time.  He decides to move the two ewoks to the rear forward so that when Luke moves next turn, his team should be able to stay in cohesion.  Still no attacks from the furry fiends.  One of my troopers sneaks forward and takes a shot at the foremost ewok but misses.  The Imperial commander moves slightly, bringing the team back into cohesion.  A bit of a quiet round this one but now our table looks like this:


Round 3

The Rebels win the initiative and two activations.  The foremost ewok charges the trooper at the corner of the building (nearest to camera) and overcomes him easily, no thanks to an appalling attempt at an armour save.  Another ewok advances on the far side of the building, hoping to take out the two troopers that are holed up there.  I get two activations as well and the first order of business is to have my commander despatch the ewok that just killed his comrade.  No problem, the ewok is dead.  Feeling confident now, I use my second activation to have one of the troopers on the other side of the building take a shot at the ewok that's brazenly charging them down but to no effect.  The sneaky little furball survives and if Daniel wins initiative next turn, he gets first go at skewering my troops.  Here's how the table looks:


Round 4

The Imperials are in cohesion while the Rebels are not and the first roll for initiative is tied and has to be re-rolled.  If Daniel had managed to keep his team together then initiative would have been his but the Imperials gain the advantage on the re-roll and win two activations.  Lucky, as it takes both scout troopers on the far side of the building to take out the ewok there.  Ironically, this move puts the Rebel forces back into cohesion (it’s only Luke and one ewok left).  Daniel rolls for activations and rolls eight.  Add one for his commander and one for being in cohesion and that scores him three activations (or in his case, two activations and a re-roll) but all he can do is continue his advance.  At the end of the round, I’ve only lost one character whereas Daniel’s lost three, forcing him to make valour checks for his survivors.  Both pass comfortably and so the battle continues with the table looking like this:


Round 5

It’s really all about the initiative this round and unfortunately for me, the Rebels are going first.  Not only that but Daniel scores three activations again.  Luke charges down the Imperial commander and makes short work of him before the ewok follows up and kills another trooper.  It's been a few rounds coming but when it arrives, the Rebel attack arrives in style.  It also leaves me with only two troopers, both of whom move to take a shot at the ewok and miss.  I’ve suddenly lost over half my troops and it’s time to make some valour checks.  The first trooper to try rolls a 3 (fail) and the other rolls a 1 (even worse fail).  Both are removed from play, leaving Luke and the surviving ewok to celebrate their victory.  Before the troopers melted away,  it was looking like this:


So a convincing win for Luke Skywalker and his ewok buddies in what I hope will be the first of many Star Wars-themed games of Laserblade.  We aleady have a good collection of the Star Wars Unleashed figures from a few years back (which inspired us to write Alien Worlds in the first place) but there were a lot of gaps in the line up and I'm hopeful that Star Wars Command will eventually include all of the big names from the saga as well as a healthy selection of troops.  They really are great toys and as I hope we've just proved are great for wargaming too!


Copyright Echidna Games 2014

Models shown are produced by Hasbro